Five levels. Two environments. One commander standing between you and extraction.
First-person hitscan shooting with spread, damage falloff, and real-time enemy AI that seeks cover, flanks, and returns fire.
The Commander adapts. At 55% HP he enrages — faster, harder. At 20% he goes berserk. Survive all three phases or die trying.
Start underground in concrete bunkers. Fight your way to open hilltop combat zones where enemies have nowhere to hide — and neither do you.
Earn coins from kills and spend them in the shop between waves. Buy armor, upgrade weapons, or boost max HP. Your loadout carries forward.
Enemies upgrade too. From pistols in Level 1 to LMGs and heavy weapons in Level 5 — the threat level never stops rising.
Live minimap tracks enemy positions, the boss, your location, and objectives. Use it to plan your approach or know when you're surrounded.
Each level adds more enemies, better weapons, and a deadlier Commander.
Click the game to lock your mouse. Press Escape to unlock.
Use cover — enemies have deadly aim at close range and will push if they see you stop moving.
Save coins for armor early on. Level 3+ armor halves incoming damage — a huge survival boost.
The boss charges when enraged. Keep distance and strafe. His berserk phase fires 7-shot bursts.
In hills levels, use rock clusters for cover. You need 10 kills before the extraction zone opens.
Check the minimap constantly. Red dots are enemies, yellow is the boss, green is the exit.
Don't rush the boss until most regular enemies are cleared — getting flanked mid-fight is lethal.
Runs entirely in your browser. No install. No account.
Single HTML file · Works offline · Free forever